automatic move that I can't overcome
Game: freecell
Game #: 1593362949
Browser: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.10; rv:62.0) Gecko/20100101 Firefox/62.0
JS-Version: 2018-09-06_10:59:16_-0700_ccae3e8a0b87d6f6f7ef92850dbb746ecf9e4ca9
I don't mind when the program does an automatic move for me, because I can do a redo and learn from figuring out what it did. Now however, there's one automove that I can't overcome. If there are prehaps 3 cards that I want to move all in a block but one could be next in the lineup order, your automove will transfer that card up to the top and there's no way I can get it to move with that block of cards. Say I have a black 5, red 3 of diamonds, and a black 2 of spades. I haven't gotten the Ace of spaces yet, so I want to keep the 2 in this arrangement because it takes up less space. But when I try to move this block of 3, your auto puts the 3 of diamonds up with the diamonds because it's next in line. I need to keep it down below and it won't let me. So I end up with a 2 taking up a single cell. I used to be able to do this, but lately there's no way around it.
Comments
So you can't move that block of 3 as a unit because 5 -> 3 -> 2 isn't a valid run. The super-moves in Freecell are based on the underlying Freecell rules which can be surprising if you've learned with or gotten used to super moves. In the very base Freecell rules, you can only move one card at a time. So to move a whole stack you have to move them all to the free cells at the top and then move them back down. But you can't put a 3 on a 5 so that wouldn't work. So when you try to move the 5, the game looks for places it can stash the 2 and 3 so that you can move the 5 in peace, and it chooses a free cell for the 2 and a foundation for the 3.
If the 5 card had instead been a black 4, then the game would let you drag that as a unit (because you can build a red three on a black 4).
I'm not sure I explained that very well. In general, if moves aren't making sense in Freecell, try doing the super move manually by moving a single card and a time and seeing if you can make it work. If you can make it work, let us know!